Virtual Reality and Instructional Design; Virtual Reality Assisted Instructional Design Model in Skill LearningVirtual Reality Assisted Instructional Design Model in Skill Learning
Liste Fiyatı :
10,17
İndirimli Fiyat :
7,12
Kazancınız :
3,05
9786257106719
9260891
https://www.kitapberlin.com/virtual-reality-and-instructional-design-virtual-reality-assisted-instructional-design-model-in-skill-learning
Virtual Reality and Instructional Design; Virtual Reality Assisted Instructional Design Model in Skill Learning Virtual Reality Assisted Instructional Design Model in Skill Learning
7.12
1 CHAPTER
Introduction
2 CHAPTER
Virtual Reality
2.1. Concept of Virtual Reality
2.2. Historical Development of Virtual Reality
2.3. Virtual Reality System
2.3.1. Classification of Virtual Reality Systems
2.3.1.1. Fully-Immersive Systems
2.3.1.1.1. HTC VIVE
2.3.1.2. Semi-Immersive Systems
2.3.1.3. Non-Immersive Systems
2.3.1.4. Virtual Reality Headsets
2.3.1.4.1. Head-Mounted Display Headsets (HMD)
2.3.1.4.2. Mobile Based Virtual Reality
2.4. Virtual Reality and Learning
2.4.1. Advantages of Virtual Reality in Education
2.4.1.5. Realism
2.4.1.6. Entertainment
2.4.1.7. Motivation
2.4.1.8. Effectiveness
2.4.1.9. Practicality
2.4.1.10. Opportunity to Repeat
2.4.1.11. Instructive
2.4.1.12. Time
2.4.1.13. Variation
2.4.1.14. Experience
2.4.1.15. Place
2.5. Virtual Reality and Physical Activity
2.6. Studies on Virtual Reality
2.7. Virtual Reality and Learning Theories
2.8. Virtual Reality and Constructivism
2.9. Instructional Design
2.9.1. Instructional Design Models
2.9.1.1. Dick and Carey Model
2.9.1.2. Hannafin and Peck Model
2.9.1.3. Knirk and Gustafson Model
2.9.1.4. Jerrold Kemp Model
2.9.1.5. Gerleach and Ely Model
2.9.1.6. Rapid Prototype Model
2.9.1.7. Romiszowski Model
2.9.1.8. Syracuse Model
2.9.1.9. Diamond Model
2.9.1.10. Gagne, Briggs and Wager Model
2.9.2. Virtual Reality and Instructional Design Models
2.9.2.1. Chen's Model
- Açıklama
- 1 CHAPTER Introduction 2 CHAPTER Virtual Reality 2.1. Concept of Virtual Reality 2.2. Historical Development of Virtual Reality 2.3. Virtual Reality System 2.3.1. Classification of Virtual Reality Systems 2.3.1.1. Fully-Immersive Systems 2.3.1.1.1. HTC VIVE 2.3.1.2. Semi-Immersive Systems 2.3.1.3. Non-Immersive Systems 2.3.1.4. Virtual Reality Headsets 2.3.1.4.1. Head-Mounted Display Headsets (HMD) 2.3.1.4.2. Mobile Based Virtual Reality 2.4. Virtual Reality and Learning 2.4.1. Advantages of Virtual Reality in Education 2.4.1.5. Realism 2.4.1.6. Entertainment 2.4.1.7. Motivation 2.4.1.8. Effectiveness 2.4.1.9. Practicality 2.4.1.10. Opportunity to Repeat 2.4.1.11. Instructive 2.4.1.12. Time 2.4.1.13. Variation 2.4.1.14. Experience 2.4.1.15. Place 2.5. Virtual Reality and Physical Activity 2.6. Studies on Virtual Reality 2.7. Virtual Reality and Learning Theories 2.8. Virtual Reality and Constructivism 2.9. Instructional Design 2.9.1. Instructional Design Models 2.9.1.1. Dick and Carey Model 2.9.1.2. Hannafin and Peck Model 2.9.1.3. Knirk and Gustafson Model 2.9.1.4. Jerrold Kemp Model 2.9.1.5. Gerleach and Ely Model 2.9.1.6. Rapid Prototype Model 2.9.1.7. Romiszowski Model 2.9.1.8. Syracuse Model 2.9.1.9. Diamond Model 2.9.1.10. Gagne, Briggs and Wager Model 2.9.2. Virtual Reality and Instructional Design Models 2.9.2.1. Chen's ModelStok Kodu:9786257106719Boyut:135-210-0Sayfa Sayısı:83Basım Yeri:İstanbulBaskı:1Basım Tarihi:2020-07-22Kapak Türü:KartonKağıt Türü:1.HamurDili:Türkçe
- Yorumlar
- Yorum yazBu kitabı henüz kimse eleştirmemiş.